Implementation Stories

GamifyEasy adds zing to employee training during the lockdown

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GamifyEasy adds zing to employee training during the lockdown

One of the largest and most innovative  science-led global healthcare companies in India, used GamifyEasy to successfully deliver live, virtual, gamified learning sessions to its large team of medical representatives spread out across India. 

Reach and scale: 2500 participants, 6 days, 70 + gamified sessions 

Target Audience: Medical Representatives and Team managers 

Audience Size: 2500+ participants spread out across India 

Devices: iPads and Windows desktops 

Gamified Session Name: Self Leadership 

Learning Objectives: The objectives of the gamified learning sessions were:

  • Appreciate the importance of working with a growth mindset
  • Identify the ‘Leading Self’ behaviours 
  • Develop appreciation for the the key behavioural attributes of self-led individuals:
    • Be Professional
    • Clarify Goals
    • Seek Delegation
    • Ask for Help
    • Invite Feedback
    • Develop Expertise
    • Work with Others

How was the program delivered: 

The learning team at the client’s end designed the game from scratch. They wrote the cases studies and decided the game mechanics. The GamifyEasy team helped design the game UI and artwork. A team of 12 internal facilitators were then trained to deliver the gamified learning
sessions. Over 70 sessions, covering 2500 medical representatives were delivered by the 12 facilitators over 6 days. 


Feedback: 
The gamified learning programs received an average feedback rating of 4.8/5 from  the participants.

 

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